Binaural rendering aims to synthesize binaural audio that mimics natural hearing based on a mono audio and the locations of the speaker and listener. Although many methods have been proposed to solve this problem, they struggle with rendering quality and streamable inference. Synthesizing high-quality binaural audio that is indistinguishable from real-world recordings requires precise modeling of binaural cues, room reverb, and ambient sounds. Additionally, real-world applications demand streaming inference. To address these challenges, we propose a flow matching based streaming binaural speech synthesis framework called BinauralFlow. We consider binaural rendering to be a generation problem rather than a regression problem and design a conditional flow matching model to render high-quality audio. Moreover, we design a causal U-Net architecture that estimates the current audio frame solely based on past information to tailor generative models for streaming inference. Finally, we introduce a continuous inference pipeline incorporating streaming STFT/ISTFT operations, a buffer bank, a midpoint solver, and an early skip schedule to improve rendering continuity and speed. Quantitative and qualitative evaluations demonstrate the superiority of our method over SOTA approaches. A perceptual study further reveals that our model is nearly indistinguishable from real-world recordings, with a 42% confusion rate.
We do a flip test to compare the synthesized sound and the ground-truth sound. We periodically flip the sound between the synthesized sound and the ground-truth speech every 5 seconds. In each video, we show a top-down view of the room along with the poses of the speaker and the listener. The speaker is denoted as "Tx" and the speaker's trajectory is shown in blue. The listener is denoted as "Rx" and the listener's trajectory is shown in red.
We compare our method with three baselines: Digital Signal Processing (DSP), BinauralGrad, and SGMSE. We also include the mono audio and the ground-truth sound for reference. In each video, we show a top-down view of the room along with the poses of the speaker and the listener. The speaker is denoted as "Tx" and the speaker's trajectory is shown in blue. The listener is denoted as "Rx" and the listener's trajectory is shown in red.
@article{binauralflow2025, title={BinauralFlow: A Causal and Streamable Approach for High-Quality Binaural Speech Synthesis with Flow Matching Models}, author={Liang, Susan and Markovic, Dejan and Gebru, Israel D. and Krenn, Steven and Keebler, Todd and Sandakly, Jacob and Yu, Frank and Hassel, Samuel and Xu, Chenliang and Richard, Alexander}, journal={International Conference on Machine Learning}, year={2025} }